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- TIKI
- setup
- {
- scale 1.0 // Needs to be unnaturally large so it is visible
- lod_scale 30
- path models/ammo/bazooka_shell
- skelmodel projectile_bazooka.skd
- surface bazookashell shader bazookashell
- }
-
-
- init
- {
- server
- {
- classname Projectile
- anim idle
- setsize "-1 -1 -1" "1 1 1"
- speed 2000 // full realistic speed is 2800 (175ft/sec)
- addownervelocity 0
- hitdamage 280
- life 20.0
- health 50
- takedamage
- meansofdeath rocket
- explosionmodel models/fx/bazookaexplosion_dm.tik
- explodeontouch
- smashthroughglass 64
- knockback 300
- dlight 0.4 0.2 0.1 256 // red green blue radius
-
- // commanddelay 0.17 drunk 0.12 0.12
- // jsl-->reduce perturbance by 20%
- commanddelay 0.17 drunk 0.096 0.096
-
- cache blastmark.spr
- cache models/fx/bazookaexplosion.tik
- }
- client
- {
- originemitter bazookatrail
- (
- model vsssource.spr
- velocity 150
- friction 0.85
- randvel crandom 10 crandom 10 crandom 10
- accel 0 0 20
- spawnrate 50
- color .4 .4 .4
- spritegridlighting
- alpha 0.4
- fadein 0.1
- fadedelay 1.0
- scalemin 0.8
- scalemax 1.0
- scalerate 0.5
- life 2.0 2.5
- )
- }
- }
-
- animations
- {
- idle projectile_bazooka.skc
- {
- client
- {
- entry loopsound bazooka_fly
- exit stoploopsound bazooka_fly
- }
- }
- }
-